The target gets advantage on a single Persuasion or Intimidate check. You touch a creature and imbue the target with divine diplomacy skills. It can also detect clerics and paladins of fiendish deities, including Asmodeus, archdevils, daemonic harbingers, and demon lords. Classes: Bard, Cleric, Sorcerer, Warlock, Wizardįor the duration, you know if there is fiends with evil alignment within in a 60-foot cone originating from you, as well as where the creature is located and his the lingering effects caused by their gifts, presence, and spells.Duration: Concentration, up to 1 minute. This spell's damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6). If you hit an undead target, it also has disadvantage on the next saving throw it makes before the end of your next turn. On a hit, the target takes 1d6 radiant damage. Make a ranged spell attack against the target.
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